50 Great Thinking Tools

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7 x 7

Analogies and Metaphorical Thinking

Association

Assumption Reversal

Attribute Listing

Brainstorming

Solo Brainstorming

Crawford Slip Method

Discontinuity

Draw Your Problem

Brainsketching

Excursion Technique

Forced Analogy

Force-Field Analysis

Lotus Blossom Technique

Mind Mapping

Morphological Analysis

Pattern Language

Problem Reversal

Questions

Random Stimulation

Sensory Images

The Six Hats

Storyboarding

Synectics

Two Words Technique

Verbal Checklist

 

7 x 7

 

1. Combine Similar Ideas

2. Exclude Anything Irrelevant

3. Modify the Ideas

4. Defer Anything Which is Not Timely

5. Feedback

6. Classify into Dissimilar Columns

7. Rank Ideas in Each Column

8. Generalize the Columns

9. Rank the Columns

 

At the end of this process you can easily evaluate which idea is the most important (it's in the top left hand corner), and all your remaining ideas will be prioritized for you with the least important (but still valid) in the bottom right corner.

 

Analogies and Metaphorical Thinking

 

Analogies and metaphors can help you to solve problems creatively by encouraging you to look at your problem from a new angle.

 

Association

 

Your mind will generally associate with another word on one of three principles:

- Contiguity. This is the principle of an object or idea near to the one mentioned. So the word encyclopedia might lead to the word library.

- Similarity. Here, you will associate something which is very like the previous word. So carrot might follow the word potato.

- Contrast. In this case, a word opposite or nearly opposite will follow. So safe might lead to dangerous.

Write down your starting word at the top of the page, on the left-hand side. In a column beneath it, write down the next word that comes to mind, and the next, and so on. Keep going until you have a list of around 10-20 words.

These words are only going to be helpful if you put them into the context of the problem you are trying to solve or the ideas you are trying to generate. So now use the right hand column to note down any thoughts which each of these words gives you in relation to this.

 

Assumption Reversal

 

Here's an assumption that many businesses make: customers want good service. But the assumption reversal technique proposes that you turn that around: customers don't want good service.

 

Freeform Assumption Reversal

This is a variation on the basic technique, and is aimed at generating a creative atmosphere. It is a form of assumption reversal which isn't linked to a particular situation, but simply helps you to relax and come up with creative ideas. Just identify everyday assumptions or accepted situations and then smash them . . . and see what happens. You can pick any assumptions you like, but here are a few examples to try:

- Suppose the only means of getting to work-for everyone-was by horse.

- What would happen if all workers were equal, with no bosses?

- Imagine if you had to keep on going to school until you were 40.

 

Attribute Listing

 

What are the attributes of a toothbrush? It's plastic; it has bristles at one end to clean teeth; it has a long thin handle to hold it by. Attribute listing is a fairly simple technique which involves identifying the key elements of a problem or product and then examining each in  turn, looking for ways to improve it.

 

Brainstorming

 

Basically, members of the group offer ideas as they think of them-and they can be as wacky and offbeat as they like-and the ideas are written on a flipchart or board. The aim is to produce loads of ideas; quality is not important at this stage. The group reconvenes later to evaluate the ideas.

Here are the key rules to follow:

- No criticisms or judgments should be made about any idea. This is the most important rule of all.

- All ideas are encouraged, no matter how bizarre.

- The group should aim to produce as many ideas as possible.

- You can combine ideas to create new ones, or refine or build on other people's ideas.

 

Solo Brainstorming

 

If you're brainstorming on your own, write down every idea you think of, without considering whether it is good or bad. Jot each one down on a separate slip of paper to make them easier to evaluate later.

Once you have run out of ideas, sort the slips into related groups, and then rank the ideas in each group.

 

Crawford Slip Method

 

It starts from a detailed set of statements about the problem, where the majority of techniques start from a single focal question.

The participants are not generally involved in the process after submitting their ideas.

The end product is a report which should incorporate all the ideas barring duplications. The leader alone, or a task force, compiles the report.

The starting point for CSM is the target statements, which are compiled in advance. A target statement consists of a basic problem area, a stated overall problem, and additional statements which help define the problem.

 

Target A: changing our employee profile. Employing top quality people

• A business is only as good as the people it employs.

• What will be the key benefits of employing the best people?

• What will be the implications in terms of cost, training, staff turnover, team relationships?

• What will be the effect from our customers' point of view?

• Write each idea on a separate slip.

 

Target B: suitable applicants. How can we locate suitable people?

• Where are the best people likely to be?

• How can we let them know that we want to hear from them?

• What are likely to be the biggest problems in identifying and attracting the attention of the best people?

• Write each idea on a separate slip.

 

Target C: attracting top people. How can we persuade people they would like to work for us?

• Recruitment is a two-way process.

• What factors will determine whether people want to come and work for us?

• What could we offer that other companies don't, which would have real appeal?

• How can we let potential applicants know that we are worth applying to?

• What do you consider the plus points of working for this particular company?

• What are the minus points of working for this company?

• Write each idea on a separate slip.

 

Discontinuity

 

The principle behind this is that your mind can get stuck in a rut, which inhibits creativity. Discontinuity is an approach which forces you out of the rut by introducing untypical behavior or ideas to jar you into a new way of thinking.

 

Creating Discontinuity

Discontinuous behavior is just a matter of doing things differently.

Discontinuous thinking is about provoking our minds into new thought paths by thinking in a new way. It may be a piece of poetry or an inspirational quote.

Zen Buddhists use Zen koans to force their minds to open up and think creatively.

 

Draw Your Problem

 

One of the simplest drawing techniques is simply to sit down with your pen and paper and draw your own perception of the problem.

Many people like to draw a border of some kind around the page, which represents the parameters of the problem or challenge so as to help you focus on it. You might also want to experiment with:

• drawing with your other hand;

drawing with your eyes closed;

• drawing with colored pencils; or

• using ink splashes, sponged patterns and other methods of creating images.

 

Brainsketching

 

1. After establishing the focal question, each member of the group draws an idea for a solution on a sheet of paper in front of them. This can be a clear illustration of the solution but it doesn't have to be.

It can be abstract or symbolic. Group members should not talk while they are doing this.

2. After a set time-five minutes is about right-everyone passes their drawing on to the person next to them.

3. On receiving the new drawing, each group member studies it and then tries to improve it. This might entail adding to it, making notes on it, or perhaps drawing a fresh sketch inspired by it.

4. Repeat this process until time is up; three passes is generally enough.

5. The whole group now evaluates the ideas on each sheet of paper.

 

Another keen doodler was Leonardo da Vinci. He used to scribble randomly on a sheet of paper with his eyes closed. When he had finished, he studied the page for patterns, people, events or objects in the random lines. This, apparently, produced many of his best inventions and works of art.

 

Excursion Technique

 

1. The excursion itself-each member of the group goes on a personal visualized journey and records what they see.

2. Analogies-each person now finds analogies between the images from the excursion and the problem at issue.

3. Evaluating the analogies-the next step is to identify the practical use of these analogies so as to create solutions to the problem.

4. Sharing with the group.

 

The Excursion

The group leader reminds everyone of the problem they are there to solve. Then each person closes their eyes and spends about ten minutes going on a private visual journey of their own in a location given to them by the leader. If any members of the group are unused to this, it is very important that the leader coaches them in order to ensure that they let their imaginations run freely.

• The excursion can be to any place the leader determines, real or imaginary. You might choose a railway journey, a theme park, a farm, a mountain road, a World War I trench, a journey through space, a walk through a favorite city . . . anywhere you like.

• The important thing is for participants to let their imaginations run. Anything goes; they can visualize whatever comes to them.

• They should examine everything on their excursion in detail. If they take a walk through a wood they should notice, for example, the leaves, the type of trees, whether it's sunny or overcast, the sound of the twigs cracking beneath their feet, any wildlife-squirrels, birds, wild flowers, toadstools-the smell of the place . . . in other words everything they would notice if they were really there, looking around and taking it all in.

The participants should record what they see on the left hand side of a sheet of paper.

 

The Analogies

The next step is for each participant to spend about 15 minutes looking for analogies between the objects on their list and the problem they are there to solve.

 

Evaluation

Each group member now has to decide how the analogy or relationship between each object and the problem can actually be used to find a solution. These are the ideas you are here to generate, and this is just as creative a process as the first two steps. The ideas generated should be written down in a third column appended to the existing two-column table.

 

Sharing

The final step is the one which introduces valuable group interaction. Each member of the group shares

with the others the ideas on their list, starting with the excursion and the analogies, before going on to

explain the solutions. The group as a whole can then build on these ideas to come up with a workable solution.

 

Forced Analogy

 

You simply compare the subject you want ideas for with something else that has nothing obvious in common with it. Then you have to find similarities between the two. You can generate random objects to compare your subject with in several ways:

• Open a book at random and find a word.

• Prepare a list of about 60 words and write each one on a card. Then choose a card at random.

• Cut pictures out of magazines, stick them on cards and use these instead of words.

Now list the attributes of this randomly chosen object, and then find a similarity with your subject for each one. So for your holiday ideas, you might find the word tree. List the attributes of a tree first of all, and then find analogies between these and a holiday. Use these analogies to generate ideas.

 

Force-Field Analysis

 

Force-field analysis forces you to identify the plus and minus factors in the challenge-all the forces acting on it, both positive and negative. Then you can examine how you can swing the balance further in your favor by:

• maximizing your strengths; and/or

• minimizing your weaknesses; and/or

• adding more positive factors.

 

The Steps

1. The first thing to do is to draw up two lists: all the positive forces in one and all the negative forces in the other.

2. Now draw a diagram showing these two lists in columns either side of a central divide, and show the tug-of-war between them.

3. Use this diagram to look for ways to reduce the divide.

A popular adaptation involves allocating a score, from 1 (weak) to 5 (strong), to each force. This way you can establish a numerical assessment of the balance of forces on either side.

 

Lotus Blossom Technique

 

1. Start by writing your central theme or issue in the center of the MY lotus blossom diagram shown here.

2. In each of the eight squares around the central square, write a related idea. If you are working in a group, you can brainstorm these eight ideas.

3. Now transfer these eight ideas to the central squares of the outer ring of boxes, and surround each one with another eight ideas.

4. If you wish, you can repeat the process, with any of these ideas at the center of a lotus flower.

5. You will inevitably find, especially if you radiate out more than twice, that your ideas begin to dry up. Even two iterations, as you can see, will generate 64 ideas. If you used every one of these as the center of a new lotus flower you would give yourself scope for a further 512 ideas. So be realistic.

After the basic two iterations, create new boxes for only the most promising ideas, and aim simply to fill in as many squares as you can.

Instead of writing eight ideas around the central box, you might prefer to list eight attributes of a product or problem. So if you are looking for new ideas for designing telephones, you might list: receiver, handset, buttons, ringer, memory, special features, casing, sound quality. You can then brainstorm ideas around each of these.

 

Mind Mapping

 

The basic gist of mind mapping is to begin with a central theme, encapsulated as a key word, which you write in the center of your page.

Now draw lines leading from this central theme as you generate ideas, and along each one write any other key words relating to the theme which spring to mind. Or you might prefer to write the keyword with a box or circle round it, and link this to the central key word with a line.

You can write other words and ideas related to these key words beside them, or in lines leading off them, or whatever works for you. Just keep going, linking and relating ideas until you have run out.

Get the ideas down first, and worry later about how useful each one is. You can write the satellite key words first, and then work on the ideas leading off from them. Or just write one of  them down and explore that before you move on to the next. You can jump around the page, jotting ideas down as you think of them. You can create subsidiary groups of words leading from other groups, which lead in turn from other groups. You can write ideas down anywhere on the page you like; don't worry about putting them in the 'right' place. Just make sure you get your ideas down and explore them.

 

Morphological Analysis

 

The basic idea, and the simplest version, is to list attributes of a product or service across the top of a grid. Below each, list all the variations you can think of for that attribute.

Now all you have to do is take one idea from each column-chosen at random-and use the combination to spark off new ideas. Go through this process several times and see how many good ideas you come up with.

 

Variations

You don't have to stick to listing variations of the attributes you use. You can create a grid, which lists attributes along one axis and change words along the other. Change words might be verbs, adverbs or

adjectives, such as multiply, enlarge, shrink, combine, modify and so on. In this case, you would pick a square on the grid at random, and read off the entries on the two axes to generate an idea.

 

3-D Morphology

You don't have to list attributes on all three axes. You might list attributes on one, change words on another and questions on a third: for example, you might use the matrix above but add a third axis listing: who, where, what, when, why, how.

 

Pattern Language

 

Start by listing the attributes of your problem or subject.

Now draw a graphic symbol of each attribute on an index card.

Now spread out all the cards on the desk with the symbols facing up. Move them around. Mix and match symbols randomly. Just take two or three cards and focus on them, and perhaps add others in turn. Don't try to force anything; just move the cards around intuitively.

Your ideas may well come from seeing something completely different in a symbol from what you originally meant by it.

 

Problem Reversal

 

Assumption reversal is an excellent method of generating ideas around a broad question, in which you challenge the assumptions implicit in that question. By contrast, problem reversal focuses on solving a specific problem rather than generating broad ideas, but uses a similar approach to do so.

This technique turns a problem on its head in order to find a new perspective from which to view it.

 

Questions

 

Asking Why

The key to finding the right answer to your problem is finding the right question. Often you find that asking comparatively simple questions leads you to answers you might not otherwise have found.

 

The Six Basic Questions

• What?

• Where?

• When?

• Who?

• Why?

• How?

 

Random Stimulation

 

Introducing a completely random element into thinking about a problem or challenge stimulates your mind to find new patterns and connections.

Take a random word, generally a noun, and think about it. Then relate these thoughts back to your problem, or the product or service you want to develop. It doesn't always work, but then it takes so little time it doesn't matter if it takes a few goes to get a result. It works surprisingly often.

If you prefer, or you want a change, use pictures instead of words. These help stimulate the non-verbal, creative, right-hand side of the brain. Many people find pictures easier to relate to than words.

 

Sensory Images

 

Close your eyes. Take each of your senses in turn and generate sensory images about your problem. Ask yourself:

• What does it look like?

• How does it feel?

• What sound does it make?

• How does it smell?

• What does it taste like?

 

The point is that these sensory images aren't going to be the answer to all your problems in themselves, but they can spark off ideas by association. So long as you stay in the general area of the problem, you can come up with images that you can easily relate back to your problem. In the case of interest rates, you could think about the smell of the financial pages of the newspaper, or of your accounts office. Or the smell of the coffee as you sit round the board table late into the night working on the problem. Any strong images, especially ones which evoke feelings-such as the feeling of sitting up all night worrying about a problem-are useful stimulators.

 

Variations

Another option is to put more distance between you and the problem, and use your senses to summon up images that are unrelated to it. Then think about these images in relation to the problem and see if they spark off any ideas. Do this by relaxing and closing your eyes and then, taking one sense at a time, allow one or more images to flow into your mind. Think about the first strong taste that comes to mind, or the most striking or unusual thing you remember seeing recently.

Another option is to take any experience you've had, such as driving a car, being trapped in a lift, visiting a funfair or bathing the dog. Think about all the sensory stimulations of the experience. One way to do this is to draw a five senses mind map of the experience. Then see how you can apply these sensory images to your problem.

Here's another variation. Think of ways in which you can directly apply the five senses to your problem. This works particularly well for generating new products or services, or improving existing ones.

 

The Six Hats

 

White hat thinking-This is pure facts and figures. Looking at the data without making any judgments.

• Red hat thinking-Use this to express feelings, intuitive responses, hunches.

• Black hat thinking-The most negative hat. This is the logical hat of caution and devil's advocate. Wear the black hat to examine obstacles and reasons why the thing won't work.

• Yellow hat thinking-The hat of positive, optimistic thinking. This is a constructive thinking hat, which looks for benefits and reasons why the plan or project will work.

• Green hat thinking-This is the hat to use for the most creative thinking. It is the hat of alternatives, of provocative ideas, of change.

• Blue hat thinking-This is the hat for standing back and taking an overview. In this hat you look not so much at the subject but at the thinking itself. It is by wearing the blue hat that you can see that what is needed is some white hat thinking, for example.

 

Storyboarding

 

Walt Disney originally devised this approach for planning animated films. He created a series of illustrations depicting major scenes in the film, and then built up a story around each one to flesh out the plan. In its business application, storyboarding entails creating a board that sets out key concepts and then links them together.

 

You begin by defining the problem or project, and writing this on a topic card (see example) which you pin at the top of a cork board (or something similar). Then you create a storyboard by developing headings across the top of the board (generally written on index cards and pinned up). Next, you brainstorm around each header card, and pin up each of the ideas you generate under the relevant heading as a subber card (see Table below).

Storyboards have great benefits as a creative technique:

• Putting the ideas up on a board helps you to see the whole picture; you can see how the ideas interconnect and fit together, and they often help you cross-fertilize ideas between one set of sub card and another.

• Storyboards help you to immerse yourselves in a project or problem, piggy-backing on ideas and seeing new possibilities or areas for attention.

• The storyboard can remain in place on the wall throughout the project or the problem-solving process, and can be copied down if anyone needs a portable copy.

There are two stages to storyboarding: creative thinking and critical thinking. The first stage is the process for creating the storyboard.

 

Synectics

 

The idea is that you can find links between seemingly unconnected things, and by putting them together you can find a solution.

1. The first step is to identify the problem.

2. The second stage is to make the familiar strange.

analogies and metaphors (finding an analogy for the problem);

association (free associating concepts and ideas and then looking for a relation with the problem);

excursion technique (a visualized journey whose images are recorded and then used to find analogies with the problem).

3. The final stage is to relate the ideas generated back to the original problem.

 

Two Words Technique

 

All you have to do is to reduce your problem or subject to two words, and then list synonyms for each of these. Then put these synonyms together in new combinations.

 

Verbal Checklist

 

The Osborn Verbal Checklist

 

Put to other uses?  

New ways to use as is? Other uses if modified?

Adapt?                      

What else is like this? What other idea does this suggest?

Does the past offer parallel? What could I copy? Whom could I emulate?

Modify?                   

New twist? Change meaning, color, motion, sound, odor, form, shape? Other changes?

Magnify?                 

What to add? More time? Greater frequency? Stronger? Higher? Longer? Thicker? Extra value? Plus ingredient? Duplicate? Multiply? Exaggerate?

Minify?                     

What to subtract? Smaller? Condensed? Miniature? Lower? Shorter? Lighter? Omit? Streamline? Split up? Understate?

Substitute?             

Who else instead? What else instead? Other ingredient? Other material? Other process? Other power? Other place? Other approach? Other tone of voice?

Rearrange?             

Interchange components? Other pattern? Other layout? Other sequence? Transpose cause and effect? Change pace? Change schedule?

Reverse?                 

Transpose positive and negative? How about opposites? Turn it backward? Turn it upside down? Reverse role? Change shoes? Turn tables? Turn other cheek?

Combine?                

How about a blend, an alloy, an assortment, an ensemble? Combine units? Combine purposes? Combine appeals? Combine ideas?

 

Creating Your Own Checklist

 

multiply

divide

eliminate

subdue

invert   

separate

transpose

unify

dissect

distort 

rotate

flatten

squeeze

complement

submerge

freeze

harden

open up

bypass

add

soften

fluff up

melt

heat

subtract

widen

repeat

thicken

stretch

extrude

help

protect

fold

shake

smooth

color

segregate

integrate

symbolize

abstract

 

The Phoenix Checklist

• Why is it necessary to solve the problem?

• What benefits will you receive by solving the problem?

• What is the unknown?

• What is it you don't yet understand?

• What is the information you have?

• What isn't the problem?

• Is the information sufficient? Or is it insufficient? Or redundant? Or contradictory?

• Should you draw a diagram of the problem? A figure?

• Where are the boundaries of the problem?

• Can you separate the various parts of the problem? Can you write them down? What are the relationships of the parts of the problem? What are the constants of the problem?

• Have you seen this problem before?

• Have you seen this problem in a slightly different form?

• Do you know a related problem?

• Try to think of a familiar problem having the same or a similar unknown

• Suppose you find a problem related to yours that has already been solved. Can you use it? Can you use its method?

• Can you restate your problem? How many different ways can you restate it? More general? More specific? Can the rules be changed?

• What are the best, worst and most probable cases you can imagine?

 

The Plan

• Can you solve the whole problem? Part of the problem?

• What would you like the resolution to be? Can you picture it?

• How much of the unknown can you determine?

• Can you derive something useful from the information you have?

• Have you used all the information?

• Have you taken into account all essential notions in the problem?

• Can you separate the steps in the problem-solving process? Can you determine the correctness of each step?

• What creative thinking techniques can you use to generate ideas? How many different techniques?

• Can you see the result? How many different kinds of results can you see?

• How many different ways have you tried to solve the problem?

• What have others done?

• Can you intuit the solution? Can you check the result?

• What should be done? How should it be done?

• Where should it be done?

• When should it be done?

• Who should do it?

• What do you need to do at this time?

• Who will be responsible for what?

• Can you use this problem to solve some other problem?

• What is the unique set of qualities that makes this problem what it is and none other?

• What milestones can best mark your progress?

• How will you know when you are successful?

 

 

 

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